You've spent hours making the visuals perfect,
yet they're still missing that one piece.

An add-on course from SaaSWAVE Full Course

Sound. The missing piece of every great animation.
Sound. The missing piece of every great animation.


A sound design course for animators, motion designers, and video editors who want every cut, keyframe, and transition to land with intention.

Sound. The missing piece of every great animation.


A sound design course for animators, motion designers, and video editors who want every cut, keyframe, and transition to land with intention.

I'll let you hear the difference with A, B, C examples
I'll let you hear the difference with A, B, C examples
I'll let you hear the difference with A, B, C examples

Hear the impact?

Example A

You can hear Voice and Music but feels like its missing something, a normal audience can feel that something's missing but they can't figure out

Example B

With sounds, the object now make their presence noticeable and don't get ignored.

Example C

Finally the visuals now have a voice.


Without the sounds your subconscious Brain was trying to place imaginary sound information to the visuals but wasn't able to figure it out.
Resulting in the lose of focus to the visual information.

We have Eyes to see and Ears to hear. So our Brain is used to processing sound info with the visual info

Hear the Difference 👉

Hear the Difference 👇

Voiceover isn't background. It's part of the visual story.

Voiceover isn't background. It's part of the visual story.

Voiceover isn't background. It's part of the visual story.

Many artists treat voiceover as just another audio layer. SaaSWAVE shatters that perspective and turns it into a creative tool.
Teaching you how to turn even a simple voiceover cohesive with your visual rhythm, timing, and motion.

Many artists treat voiceover as just another audio layer. SaaSWAVE shatters that perspective and turns it into a creative tool.
Teaching you how to turn even a simple voiceover cohesive with your visual rhythm, timing, and motion.

Hear the voiceover treated as a mere layer

Hear the voiceover treated as a mere layer

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10:30

Now hear it treated as a creative tool

Now hear it treated as a creative tool

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Now hear it with BG track

Now hear it with BG track

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It vibes with the song, right? Even without the video

How music sounds on as it is

How music sounds on as it is

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How it changes with few purposeful effect

How it changes with few purposeful effect

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Nothing crazy just a purposeful effect when the voiceover says "There's just wayyy too many products"

This is where we needed to make an audio effect that'd portray the frustration we feel while seeing so many options to buy online.

Difference speaks clear

Combining all these steps make any song sound as if it was made for the voiceover!

Motion designers spend years training their eyes. Almost nobody trains their ears.
Motion designers spend years training their eyes. Almost nobody trains their ears.
Motion designers spend years training their eyes. Almost nobody trains their ears.

It'll make more sense each time you do it

With each project of sound design you not just train your ears for loudness but also the brain for the evolving sound taste until you land on a sweet spot.

An add-on course from SaaSWAVE Full Course

Unlock a creative skill most motion designers ignore.
Unlock a creative skill most motion designers ignore.
Unlock a creative skill most motion designers ignore.

It'll make more sense each time you do it

The difference is restraint and decision.

Anyone can download SFX.

Very few people know what makes them matter.

Anyone can download SFX.

Very few people know what makes them matter.

Anyone can download SFX.

Very few people know what makes them matter.

The premium difference is not more sound effects.

It’s knowing the exact moment, weight, and texture that makes motion feel intentional and impactful.

01

Where to place them

02

When to not place them

03

How loud

04

What frequency

05

Why one impact feels expensive

06

How to manipulate existing sounds

07

Knowing the Stereo Image

08

Why pitch matters

Psychology behind it is very simple.
Psychology behind it is very simple.

It'll make more sense each time you do it

In the World we're used to hearing sounds, so when good animations have no sound

something feels off, as if it's missing a piece.

With that in mind, we approach sound design.


Because sound contributes 50% to every video.

Because sound contributes 50% to every video.

Build the instinct to make motion feel rhythmic, paced, and unmistakably finished - without relying on generic sound effects or trial-and-error.

Build the instinct to make motion feel rhythmic, paced, and unmistakably finished - without relying on generic sound effects or trial-and-error.

Rhythm & timing

Edit boring voiceover to the music.
Chop up the existing sounds for pacing and rhythm.

Foley & texture

Give buttons, objects, and camera moves a physical presence with foleys

Music & energy

Edit music itself, mixing voiceover and sounds as if they were a part of the music track.

Final mix

Mixing voiceover and sounds as if they were a part of the music track

Every choice I made and sound picked

Every choice I made

and sound picked

Explained in Detail

Explained in Detail

Explained in Detail

This isn’t a generic music library walkthrough. Everything I do and the reason behind every decision, is all explained so sound design for your next motion graphics can hit harder 💪

This isn’t a generic music library walkthrough. Everything I do and the reason behind every decision, is all explained so sound design for your next motion graphics can hit harder 💪

Crafting rhythm

Built for editors

Audio Impact

An add-on course from SaaSWAVE Full Course

Unlock a part of motion design you've been ignoring.
Unlock a part of motion design you've been ignoring.

Learn the sound design behind premium motion graphics.

For only $39.99

Lifetime access

Project Files

2 hours

Free Sound kit

This comes free with Full SaaSWAVE

This separate product is only for those who are just interested in learning

sound design process and audio edit workflow that comes prior and after motion design.

If you've bought SaaSWAVE Full, then no need to buy it - it's already in there!

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