
You've spent hours making the visuals perfect,
yet they're still missing that one piece.
An add-on course from SaaSWAVE Full Course

Hear the impact?
Example A
You can hear Voice and Music but feels like its missing something, a normal audience can feel that something's missing but they can't figure out
Example B
With sounds, the object now make their presence noticeable and don't get ignored.
Example C
Finally the visuals now have a voice.
Without the sounds your subconscious Brain was trying to place imaginary sound information to the visuals but wasn't able to figure it out.
Resulting in the lose of focus to the visual information.
We have Eyes to see and Ears to hear. So our Brain is used to processing sound info with the visual info
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It vibes with the song, right? Even without the video
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Nothing crazy just a purposeful effect when the voiceover says "There's just wayyy too many products"
This is where we needed to make an audio effect that'd portray the frustration we feel while seeing so many options to buy online.
Difference speaks clear
Combining all these steps make any song sound as if it was made for the voiceover!
It'll make more sense each time you do it
With each project of sound design you not just train your ears for loudness but also the brain for the evolving sound taste until you land on a sweet spot.
An add-on course from SaaSWAVE Full Course
It'll make more sense each time you do it

The difference is restraint and decision.
The premium difference is not more sound effects.
It’s knowing the exact moment, weight, and texture that makes motion feel intentional and impactful.
01
Where to place them
02
When to not place them
03
How loud
04
What frequency
05
Why one impact feels expensive
06
How to manipulate existing sounds
07
Knowing the Stereo Image
08
Why pitch matters
It'll make more sense each time you do it
In the World we're used to hearing sounds, so when good animations have no sound
something feels off, as if it's missing a piece.
With that in mind, we approach sound design.
Rhythm & timing
Edit boring voiceover to the music.
Chop up the existing sounds for pacing and rhythm.
Foley & texture
Give buttons, objects, and camera moves a physical presence with foleys
Music & energy
Edit music itself, mixing voiceover and sounds as if they were a part of the music track.
Final mix
Mixing voiceover and sounds as if they were a part of the music track
Crafting rhythm
Built for editors
Audio Impact
An add-on course from SaaSWAVE Full Course
Learn the sound design behind premium motion graphics.
This comes free with Full SaaSWAVE
This separate product is only for those who are just interested in learning
sound design process and audio edit workflow that comes prior and after motion design.
If you've bought SaaSWAVE Full, then no need to buy it - it's already in there!
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